



Over-relaxed meshes have sharp borders and a stringy look. We recommend values between 0.1 and 0.3, and alter “Relax Iterations” instead. Valid values range between 0 (no thinning) to 1 (maximum). This type stretches and sharpens the mesh’s edges and gives you a much more natural look. We recommend settings between 0.1 and 0.3. This filter is an easy-to-use method to improve the mesh's overall quality. With settings of 8 and more, many details will be lost. Higher values (6-7) can be used to close small holes in the fluid or remove unwanted patterns. from "Centimeters" to "Meters".Ī value of 4 or 5 is sufficient in most cases. The value corresponds with Cinema 4D's "Project Scale" und "Project Settings" ( Ctrl/Cmd + D) and is updated accordingly when the unit is changed, e.g.You can refine the mesh with the "Smooth" parameter.With high settings you might lose detail and mesh looks blobby with thick borders.With small "Radius" values and a low number of particles the mesh might look eroded or you will even see individual spheres.The quality of the mesh also depends on the number of particles, and more particles create better meshes.The size of these spheres is controlled here: To create the mesh, RealFlow | Cinema 4D creates spheres around the particles and blends them. This is the mesh's quality level: the better the quality, the more polygons, and the longer the mesh creation time. You can choose the topology of the output mesh between quads and triangles. RealFlow | Cinema 4D fluids can be converted into Thinking Particles by checking Fluid > Particles > Create Thinking Particles.From the window, drag an entry from "Particle Groups" to the "TP Group" field.Open Simulation >Thinking Particles > Thinking Particles Settings.In order to add a particle group follow these steps: It is even possible to combine → Thinking Particles with RealFlow | Cinema 4D particles. RealFlow | Cinema 4D is capable of meshing Thinking Particles particle groups. Alternatively you can add additional "Mesher" nodes and mesh each fluid separately. It is possible to combine two or more fluid container under a single mesh node. tywolf on Blender 3 Poly Haven Asset Browser v1.0.Here, mesh's shape and quality level are adjusted.
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